13 original field notes

Find the principle behind the problem.

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13 rules found

01

UX Laws · Foundation

Hick's Law

More competing choices generally increase decision effort.

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02

UX Laws · Foundation

Fitts's Law

Targets are easier to acquire when they are larger and closer.

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03

UX Laws · Foundation

Jakob's Law

People bring expectations learned from other products.

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04

UX Laws · Foundation

Miller's Law

Working memory has limited capacity and benefits from structure.

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05

UX Laws · Applied

Peak-End Rule

Memories of an experience are influenced by intense moments and its ending.

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06

Usability · Foundation

Visibility of System Status

People need timely, understandable feedback about what is happening.

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07

Usability · Foundation

User Control and Freedom

People need safe ways to change direction and recover from mistakes.

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08

Usability · Foundation

Consistency and Standards

Similar things should look, sound and behave similarly.

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09

Usability · Applied

Error Prevention

Prevent predictable mistakes before relying on error messages.

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10

Accessibility · Foundation

Color Contrast

Text and essential graphics need enough contrast to remain perceivable.

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11

Accessibility · Foundation

Keyboard Navigation

Interactive work should be completable without a pointing device.

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12

Accessibility · Applied

Accessible Target Size

Interactive targets need sufficient size and spacing for reliable use.

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13

Usability · Applied

Progressive Disclosure

Show the essentials first and reveal advanced detail when it becomes relevant.

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